Mob Updates

Code changes, new spells/skills/songs, etc

Re: Mob Updates

Postby *Neptune* » Sat Jul 07, 2018 8:36 pm

Greetings

As time goes by, some of our areas become obsolete or lose their appeal due to some
game changes that surpass their usefulness. As a result, I have gone through the griffons
in the Griffon's Forest and updated them to bring them up to speed with the rest of the
game and to give you mid-level guys something to work with on SS. You will notice that
some of these creatures therein will behave differently and yield better results. This
can mean a few things, but I shall caution you here at this time to proceed as you normally
would when encountering new areas in which you've never adventured. But let it be known
that these changes are minimal, and are only reflected in key mobs throughout the forest.

Thanks.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Sat Jan 05, 2019 5:18 pm

Greetings

Just a few minor changes here today. Your cries of frustration have been heard and we have altered,
however slightly, the zonings to the Lesser and Great Moon Avatars so that they will spawn more often
than every month or so.

The Greater Moon Avatar will now spawn in both the Frost Giant and Dark Shades astrological houses.
The Lesser Moon Avatar will now spawn in both the Winter Wolf and Long Shadows astrological houses.

No item pop rates have been altered, but said item will load in either of the four aforementioned houses
on aforementioned mobs.

Hope that helps guys.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Sun Jan 27, 2019 3:13 pm

Greetings

Kelmorar Du'Eldren's AQ in Raven's Glade has been slightly altered. This shouldn't affect too many people
in the long run, but if any of you feel as if the following changes affect you negatively, then see me ingame.

1.) The teach percentage of this autoquest was raised from a default of 25% to 95%. This means that
reward will only require one completion to receive max base percentage.
2.) While this isn't a change, per se, I will mention that the autoquest can only be done once.

Hope that helps. Thanks!

-Neptune
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Re: Mob Updates

Postby *Neptune* » Sun Mar 03, 2019 12:13 am

Greetings

Cleaning up a bit of things here.

I've simplified the process for Bricla's offerings and cleaned up her procs a bit.
I've also simplified her procs' keywords a bit and given her a bit more flavor.


Enjoy.

-N
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Re: Mob Updates

Postby *Neptune* » Sun Mar 03, 2019 2:09 am

Greetings once again

I've gone through all the forge mobs with keywords "forge"," forger", and "smith" and updated them to the
the current forge proc. This includes only the mobs that regularly load in the game at the current moment.
Should you guys run across some I missed or some mobs with the old procs that do not have those keywords
that need to be updated, let me know. It is my intention to update them all eventually.

Thanks.

Enjoy.

-N
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Re: Mob Updates

Postby *Neptune* » Sat May 18, 2019 1:56 pm

Greetings

It would appear that Luhhan's forge for the Greaves of Valor was broken. It has been fixed. As such, I
took a second look at the Greaves of Valor and have decided that not only were they undervalued, but
they lacked a luster that needed to be improved. The cost of forging the Greaves of Valor has risen
accordingly, but I gave them a bit of a boost on their kickdam to bring them more in alignment with
what we've been trying to do with items that have Kickdam on them.

No other changes have been made to this item, forge, nor mob.

Hope that helps.

Enjoy.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Sun Nov 03, 2019 1:11 am

Greetings

There's been a minor change to our fair Necromancer, Xenobius near Barovia.
Xenobius now packs a much bigger punch and has gained a few immunities.
We thank you guys for being patient with us on things of this nature.
Xenobius is now a mob that we don't intend to have killed regularly if at all.
He still loads his books, but know that we are planning to re-evaluate those books
and where they load so that you guys will have the options with those books to
load them normally or to wait out the reboots should you feel the need.

We will try to let you know when the additions have been made.

Thanks!

-Neptune
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Re: Mob Updates

Postby *Neptune* » Tue Apr 07, 2020 10:28 pm

Papa Smurf will no longer cast firewind. My bad. Oops.

He's now a caster of more appropriate level.

Hope that helps.

-Neptune
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