I think the bigger the mob, the more mana you should be able to drain from it. Maybe it makes sense to count in not only the mob's class, but also other attributes, such as damage, total exp, procs, ethereality, aggressiveness, alignment, etc... actually, we have a good example of such calculation – Spirit of Conquest does a very good job calculating how many points each mob is worth. Some similar formula could be used for energy drain (but casters should give more than non-casters, of course).
Speaking of numbers:
* 62 mana from the kobold sage is not something anyone would bother draining, but seems just about right for the mob of its size
* 1000+ mana from wardens in Herbalist II – this, I think, is a perfect ratio of value vs. risk, especially given that they are in a funky magic room
* Some other mobs that feel right for me are Shemiz, Stakur and Alocer in Darken Wood.
* Being able to drain 2000 mana from venerable plantwraith is definitely disbalanced. They should give maybe 5 times less.
* An ogre magi should be worth not 108 mana, but 1080 mana... but if you tell me it's more "ogre" and less "magi", I'll accept it.