After loosing at least 1b xp today, trying to load Ryzen... I wondered if the imms might consider an MSDP variable that will list the affects players have casted onto the engaged mob. I tried setting timers and making warnings, but tracking the blind dropping on Ryzen turned out to be a major issue. It appears that one tick acid blind had some sort of variability to it that wasn't exact. It was impossible for me to tell if it was up or down... well, when it was down... I was dead... but you get what I mean. It would not only be useful for blind, but any spell a player puts on a mob.
I would protest the death proc that happens even when not engaged as well, if I thought someone might actually see it for how stupid it is. It's just dumb. The game is supposed to be challenging... a struggle... but when you walk into a room and instantly die, there is no struggle, it's just what it is... dumb.
warcry LEEEEEROOOY JEEEENKINS!!!
s sneak;backstab ryzen
You yell 'LEEEEEROOOY JEEEENKINS!!!'
<1334hp 762ma 407mv 1182776640xp -11.9ac -%>
Guarding the Portcullis
Below narrow arrow-loops in the south wall, six defenders clutch stout
bows in lifeless hands. Identical ear-to-ear slits viciously expose their
soft arterial membranes. On the west wall are bloodied, unmanned hand
crossbows staggered at different heights to defend the entrance point of
the keep. From the central ladder, a seventh elf, the left side of his
head missing, dangles upside down from a wedged ankle. An archway leads
north onto the main thoroughfare.
Exits: North Up
A very small crystal flask containing a cerise liquid sits here.
You sense a hidden life form in the room.
You sneak through the shadows.
<1334hp 762ma 406mv 1182776640xp -11.9ac -%>
Ryzen whispers in your ear, 'I'll see you on the other side.'
You have been killed!!
You have been KILLED!!
Lie still; you are DEAD!!!