This is the Initial information from the quest at Xicilia Black. (I know we don't post about quests, but entering rebirth shop is not a quest.)
I hope you put that dwarf and his friends through a long and painful death.
They certainly deserve it.
But you probably want to know more about my rebirth. It was strange the way
that it happened... suddenly you get a break... whole pieces seem to fit into
place, not a sign of being... what a fool! The answer was there all the time,
it took a small accident to make it happen. AN ACCIDENT.
You see, I had wiped out everything in the area I was in and decided to planar shift to wreak havok elsewhere. As I completed my spell, a lightning bolt struck nearby and I was knocked unconcious. When I awoke I found myself
elsewhere - floating in a vast open void. As I floated toward a bright light
in the center of this void I realized it was an area of creation and
destruction. The bodies of the dead are pulled here by some invisible force
and then vaporized into bright lights. The lights are focused on each other,
forming a glowing orb which periodically erupts and sends tiny elemental
particles back into the world.
It was at this orb that I encountered a strange, ancient creature. When I
approached he spoke to me and told me that the magic here could cause me to be
reborn. That I could start again and become more powerful than before. Of
course, I had to take him up on this offer. I had to know what power awaited
me. The creature waved its arms and instantly I was changed back to a novice
adventurer but with more power within.
The creature then pointed me in the direction of a portal that would return me
to the mortal world. He told me that if I reached the limits of my new power
that I could return and he would show me how to increase my power even further.
I entered the portal and returned to Euridyce, was captured, then escaped,
and now I am back, increasing my power and killing anyone who stands in my way.
So there you have it. The secret is the planar shift spell. Of course, you'll
have to find the right place and conditions for casting the spell - it doesn't
always have the effect that it had on me that night. It shouldn't be too hard
- I've figured it out again and have returned to increase my power on several
occassions.
Now begone before I change my mind and decide to kill you. Your corpse would
probably be a decent addition to my undead army.
Driven has found this note...
The planar shift spell is so unpredictable because the source of its power is
not fully understood. If it were, it is likely that the caster would be able
to control the spell's teleportation destination. So little is understood that
it is unclear as to whether the planar shift is impacted by the caster's other
active spells, the current climate, or even the current state of the cosmos.
I managed to wizard eye Teker earlier when he was testing something there...
You weave the threads of magic masterfully!
Epicenter of the Particle Field
Tiny particles of energy and differently colored lights race about
without any certain rhyme or reason except to enclose a pocket in the
center of four huge arms of gas and dust extending outward. The cloud of
sparkling dust slowly glides away from a small, intensely glowing sphere of
energy in the center of the area. Two columns of light, one above and one
below the sphere seem to be feeding the sphere with energy
Exits: North East South West Up Down
Example is standing here. (Faint Blue Aura)
Example glows with a very faint light!
An ancient creature is intensely focused on the sphere of energy.
The ancient is surrounded by an undulating spectral shield.
Your target is in Projects.
The rebirth shop keeper will ping as... tell ancient-creature .
Theorectically, as Xicilia planar shifts around... it's completely possible at some point wizard eyeing them may reveal them at the shop themselves someday.
What I think we can be sure of, is that accessing the shop involves casting planar shift at the right place, in the right conditions.
I've been doing a study of where the planar shift spells teleports you... and it's not entirely random... it is limited to the intial areas that formed EU... here is a list of the common places where you will end up...
AREAID:486 ROOMID:25151 ROOM:Around the Crater's Edge
AREAID:486 ROOMID:25150 ROOM:Edge Of The Rocky Crater
AREAID:487 ROOMID:25201 ROOM:Cumulus Formations
AREAID:487 ROOMID:25205 ROOM:Mammatus Formations
AREAID:487 ROOMID:25220 ROOM:The Jaws Of The Storm
AREAID:487 ROOMID:25212 ROOM:Mammatus Formations
AREAID:487 ROOMID:25209 ROOM:Mammatus Formations
AREAID:487 ROOMID:25217 ROOM:Nimbostratus Front
AREAID:488 ROOMID:25253 ROOM:The Swirling Smoke
AREAID:488 ROOMID:25288 ROOM:The Abyssal Portal
AREAID:488 ROOMID:25274 ROOM:Higher In The Darkness
AREAID:488 ROOMID:25262 ROOM:The Smoke Filled Skies
AREAID:488 ROOMID:25267 ROOM:Lost In The Toxic Darkness
AREAID:488 ROOMID:25277 ROOM:The Edge Of Darkness
AREAID:488 ROOMID:25257 ROOM:Pocket of Dirty Air
AREAID:488 ROOMID:25261 ROOM:The Smoke Filled Skies
AREAID:488 ROOMID:25292 ROOM:The Smoky Shores Of The Abyss
AREAID:489 ROOMID:25303 ROOM:Canyon of Salt
AREAID:489 ROOMID:25301 ROOM:Canyon of Salt
AREAID:489 ROOMID:25305 ROOM:Atop The Salt Formation
AREAID:490 ROOMID:25361 ROOM:The River Of Magma
AREAID:490 ROOMID:25362 ROOM:The River Of Magma
AREAID:490 ROOMID:25367 ROOM:The River Of Magma
AREAID:490 ROOMID:25383 ROOM:The River Of Magma
AREAID:490 ROOMID:25386 ROOM:The Magma Pool
AREAID:490 ROOMID:25387 ROOM:The Magma Pool
AREAID:490 ROOMID:25351 ROOM:The Ancient Lava Flow
AREAID:490 ROOMID:25368 ROOM:The River Of Magma
AREAID:490 ROOMID:25363 ROOM:The River Of Magma
AREAID:490 ROOMID:25357 ROOM:The River Of Magma
AREAID:490 ROOMID:25358 ROOM:The River Of Magma
AREAID:490 ROOMID:25359 ROOM:The River Of Magma
AREAID:490 ROOMID:25360 ROOM:The River Of Magma
AREAID:491 ROOMID:25414 ROOM:The Lake of Fire
AREAID:491 ROOMID:25402 ROOM:The Valley of Flame
AREAID:491 ROOMID:25425 ROOM:The Gates to Hell
AREAID:491 ROOMID:25408 ROOM:The Valley of Flame
AREAID:491 ROOMID:25404 ROOM:The Valley of Flame
AREAID:491 ROOMID:25406 ROOM:The Valley of Flame
AREAID:491 ROOMID:25445 ROOM:Slab of Volcanic Rock
AREAID:491 ROOMID:25410 ROOM:The Valley of Flame
AREAID:492 ROOMID:25501 ROOM:Entering the Thunderhead
AREAID:492 ROOMID:25528 ROOM:Atop the Dark, Flashing Funnel
AREAID:492 ROOMID:25515 ROOM:Bottom of the Dark Funnel
AREAID:492 ROOMID:25532 ROOM:Turbulent Downdrafts of Energy
AREAID:492 ROOMID:25533 ROOM:Dark, Swirling Arms
AREAID:492 ROOMID:25505 ROOM:Tempestuous Dark Thunderhead
AREAID:492 ROOMID:25512 ROOM:Charged Pathway Through the Clouds
AREAID:492 ROOMID:25509 ROOM:Center of the Storm
AREAID:492 ROOMID:25503 ROOM:Flashes Within the Nimbus
AREAID:492 ROOMID:25530 ROOM:The Thundering Cloudbase
AREAID:493 ROOMID:25627 ROOM:Circle of Smoldering Stone
AREAID:493 ROOMID:25601 ROOM:Above the Alien Landscape
Now breaking down the information... it suggest there is a correct condition and place...
1) PLACE
* It could be that planar shift must be cast from a specific room.
* It could be that the place is "EU" and it does not require a specific room.
2) CONDITIONS
* There was a reference in the necromancers story that it was "One Night." This may be important or it may be just part of the dialogue. Put the game time in your prompt.
* There was a reference to a lightning bolt... this has caused many to assume plane of lightning, but keep an open mind... it may just be a reference to the weather.
* The note Driven found hints that the spells you have up may influence planar shift. If this was to be true, it more likely that "no spells up" would be a correct condition because there is already precedents in the game for that type of thing, but keep an open mind.
* The story points out that all mobs were dead when planar shift was cast. This may be important, or maybe it's just part of his story.
* It does seem certain that Planar Shift spell is the mechanism by which one arrives at the shop.
* Perhaps the reference to the Cosmos in Driven's note was a reference to an astrological house. Maybe the time? Keep an open mind.
* Maybe something else... did I mention to keep an open mind?
When playing around trying to find the rebirth shop... your probably going to get frustrated, and you'll arrive by chance and then be unable to figure out how you finally got there... it's for this reason if you do arrive at rebirth shop you need to be ready to immediately collect data... type these commands and post to the forum... time, score, reading, where. Make sure you change your prompt to look something like the following so you can log the time and the weather which maybe important...
prompt <$hhp $mma $vmv $aac $Z #$w# $Q $f%>
Personally, I doubt all the mobs in the zone need to be killed. I'm 50/50 on the idea that you have to be in a certain room when you cast for it to work. It wouldn't surprise me if the weather has to be stormy to enter or something related to storms.
Teker has told me "A number of clues have been added in game that will pop at various rates. I'll keep adding more or increase the pop rates as time goes by." We are probably already ready for the next one, as it seems the rebirths have already lost interest in finding it for now.