Staff of the Demon Mage..It has a soft glowing aura!
Ok.
You feel informed:
Object 'staff demon', Item type: WEAPON
Item is: GLOW 3x40-ITEM
Weight: 3, Value: 500000gold, Worn in: TAKE WIELD
Damage Dice is '3D4'
Can affect you as:
Affects: MANA by 10
Only those who have attained supremacy in at least three classes may use
this item.
The staff is the 2nd Hardest cp in the mystica forge. After you get your charm, you'll probably want to get another staff as the staff is a +10 mana weapon. A nice edition to a max mana mode.
My rat kill counter was at 260 rats, and I think that's was to forge two staffs... I think 260 is pretty high, and I've learned from a few errors I made.
It would appear that only one rat pops one dagger. Rough indications of what rat pops which dagger I can give you... but they do wander... and there is another problem... they don't repop in the same place each time... But lets say the game crashes and you've just got in...
dagger of bats (east from marinac)
dagger of snakes (enuw from seraburh)
dagger of arachnids (swse from moss - not confirmed, but pretty sure)
dagger of scorpions (sue from tahgrin - not confirmed)
dagger of cats (sendene from chimera - not confirmed)
dagger of sharks (se from chimera - not confirmed)
dagger of wolves (2n from glumg)
dagger of lizards (neune from glumg)
The biggest problem is once the rats are killed, not all of them repop in the same position they loaded. Last night after a reboot, I quickly went around and webbed all the rats in place. Then I killed the lizard and wolves rats, and what I think pops sharks. I waited for the next repop, only to find the rats that repopped, had popped up the top area (not there pop position after the reboot), and one of them had an arachnids dagger... I'm positive arachnids pops up the top, as I've popped it 5+ times in the close vacinity... but I know I killed the wolves and lizards rats for sure... why the heck did they repop up the top? Also on one day when teaming up with Nomic to kill some rats, the area repopped and at that time two rats had the same dagger.
I'm not sure it's been designed this way, I questioned Toxis who seemed confused by what I was telling him... but something is definately screwy... and it means if you kill only a few rats... soon you will find all 8 of them are up the top, and because they pop up the top they tend to load the bats/snakes/arachnids daggers more often, as this is where those daggers are zoned. This means that wolves/sharks/lizards daggers are worth more in my opinion... as they can maybe only be popped, when a group kills all 8 rats.
I suspect that the bats rat is #1, so if I kill any rat, and wait for repop, it's going to load the new rat in the position #1... this is why we get more bats/snakes/arachnids daggers, two rats with the same dagger, and if you don't kill them all they all end up in the top part. I've popped only 3 lizard daggers... each time only after all 8 rats were killed. Hence I suspect to pop a bats you'll need to kill any 1 rat, but to pop a lizard dagger your going to have to kill all 8 rats... this makes soloing the forge near impossible without grouping and trading. In fact serious people are better off getting seconds of the bigger cp's and using these to trade for the harder daggers. This popping behaviour would only be noticable outside groups I guess, as groups tend to kill all 8 rats, and hence you have just as much chance of popping any dagger... but you solo a couple... you'll end up with truckloads of bats and arachnid daggers... I promise you.
Webbing the rats is essential as they will flee. It's wise to web all rats before trying to kill one, as they frequently interupt you, and fighting two at a time is impossible solo. The rats also 'skip rooms' if you are in there line of sight. So if you scan and see a rat 3 rooms away, he can be at you in the next second. As long as the rats are not aggro at you, running past them fast nearly always works.
I have some info on the bigger mobs... it's not perfect or complete... but a guide. If your new to mystica and your wondering what the most awesomeness cp is to call, most are good calls... marinac and mold I found to be the smallest of the biggest, and although gait hits like a truck he's not much bigger... beware glumg/eye/seraburh. Webbing all mobs is essential, resist webs yourself, demon touch/blind is a must on some. It can also be fun if the tank hermetic resonances against disintegrate.
Beastly Monster (31.4m 90k)
Hits about 300hp with shield up.
Wraith Works.
Doesn't Area.
Giant Eye (54.1m 125k)
Hits about 400hp with shield up.
NEEDS TO BE DEMON BOUND.
Wraith Works.
He breaks webs and flees everywhere.
Doesn't area.
Glumg (69.3m 82.4k)
Hits about 400hp with shield up.
Wraith Works.
He Webs and Disints (seemingly has low mana)
Doesn't Flee.
Doesn't area.
Seraburh (52.9m 62.3k)
Hits about 400hp with shield up.
Wraith Works. (Barely)
He breaks webs.
He webs.
NEEDS TO BE DEMON BOUND.
Be breaths fire every round.
Doesn't area.
Marinac (33.2m 29.75k)
Hits about 200hp with shield up.
Wraith Works.
Doesn't area.
The smallest of the big mobs.
Deadly Mold (32.4m 36.8k)
Hits about 200hp with shield up.
Wraith Works.
Doesn't area.
Moss (22.3m 12.45k)
NEEDS TO BE DEMON BOUND.
Need Spectral.
Moss will loot your corpse.
Tiger (34m 23.222k)
Need Spectral.
Gait (34.2m 139.59k)
Hits Real Hard, but kinda smallish.
Doesn't loot.
If your wanting to solo some of the mobs, if you mare them, some of them will deteriorate in health by the time you get back to them. I suspect the room procs were adding damage or something...
The elder monk pops prime monk eq.
The icy-beast popped some prime cleric heal bonus eq.
The zeridan beast pops some prime druid shift legplates...
Maybe Aromin pops prime necro eq?... wish more groups tried to make it too the top...
Thanks to Sa, Lis and Stryx who did all the pioneering work, and Tox for making the cool area.