Revisiting suggestion - extra damage messages

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Revisiting suggestion - extra damage messages

Postby cnl » Fri Feb 07, 2025 3:30 pm

I think Bel suggested this a while back. I would like to see 2 damage levels above viciously
I suggest annihilates and obliterates but I don't really care too much what they are. as long as they're not all caps.

(while we're here, it would be nice if iprotect could be extended to protect give command)

:)
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Re: Revisiting suggestion - extra damage messages

Postby cnl » Fri Feb 07, 2025 10:32 pm

You annihilate the Shadow Demon with your cleave.
Tau annihilates the Kobold Sage with his pierce.

You utterly annihilate the Shadow with your slice.
Fuligin utterly annihilates the stray dog with his zap.

You obliterate a scruffy hobbit with your sting.
Stun obliterates Elena, Keeper of the Gardens with his crush.

or obliterates from existence?

--

it's kind of funny of course because these terms are so hyperbolic - obliterates implies the instant end of the mob, and even massacres to small fragments implies that mob is pretty much done for.

a mob like Luci can take a lot of viciously massacres - implying he's not actually being viciously massacred.
you could base the messages on damage done / mob total hp but i think people are too set on the current method to bother with that.

You visibly score Lucifer with your slash. If viewed from the appropriate angle and the light is just right.
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Re: Revisiting suggestion - extra damage messages

Postby *teker* » Wed Feb 12, 2025 1:03 pm

How much damage would you need to do to reach these new messages? Currently viciously massacres is for damage >= 75.
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Re: Revisiting suggestion - extra damage messages

Postby Insomnia » Wed Feb 12, 2025 2:05 pm

I don't know what problem extra damage messages are supposed to solve. For me, it will bring absolutely no value but require rewriting a lot of triggers.
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Re: Revisiting suggestion - extra damage messages

Postby cnl » Wed Feb 12, 2025 10:25 pm

Teker - whatever the gap is currently from brutally to vicious can just be repeated and then anything greater on the last level.

Insom - it's like 4 new triggers, i know it's not actually a big deal for you :) plus really should mud never change because people's triggers will be broken for a bit? if it actually is a lot of triggers then you should use events i can provide example

the advantage is admittedly just flavor but it's just so you can see what players and mobs are really hitting harder. right now - even mages can hit viciously but some people are actually hitting much harder. it would be cool to see it.
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