Thanks for the tips about rebirthing. I was expecting 40 slots, not 170, for elite eq, but you are right - low levels dont need to hog 250 items.
Your point about progression brings us back to the idea of repeat rebirths.
This was discussed 2nd thing after Josiah rebirthed.
I suggested giving
bonus bonus stats to rebirthers, because some stats are already capped with eq+av shop, and bonus bonus stats are truly cumulative - ie, if a mage wants to rebirth 10 times by spending about a year and 3500mil gold, then he should get the appropriate rewards.
Fluffy also suggested picking from an alloted number of points among skills and stats.
Not to mention, I suggested
adding more stats to the pick list for av light.
As for challenges, I think that we need not just challenges for rebirthers, but for 9x40 players:
- new areas that'd be worth it or dangerous to solo for them, R'Lyeh on steroids
- increase 9x40 exp caps: as mobs get tougher, exp per kill will increase, they need to get all of it.
Simply increasing exp cap would broaden the range of existing mobs 9x40 can go and kill for exp
- add group gold areas that'd mimic gold/hr of existing areas for 9x40s: about 1.5mil/hr/member w/o fastrepop, though some avatars might argue this number is a bit low.
Just look at various MMORPGs, what do they do for their aging players? Do they add new areas and leave them as is, or they tweak mobs in private testing, public testing and in production, continuously? For WoW, that's the latter.
While Sloth doesn't have the dev team WoW has, a list of awesome things to do can still be made.